louiseruskin

Ubisoft surveyed Rainbow Six Siege players

louiseruskin | 03 Jun, 2019 05:06

http://www.streetcarsrater.com/forum/topic/172668 Cross-platform capability probably isn’t in the cards for a while – although it’s an exciting possibility for an Ubisoft representative to raise. Perhaps the key quote in the interview from the perspective of PC players is that Ubisoft is looking at the cross-generational leap in terms of technological continuity – the way it does with the game’s PC audience. It sounds as though that’s not the plan however. Instead Remy said the team wants the version of Siege that runs on next-gen consoles to work with the one running on currently-available hardware.

I have no problem with this whatsoever. Today you’ll find the price of [Siege] is very low and with the content that has been updated http://forum.reactivetrainingsystems.com/entry.php?74427-World-of-Tanks-took-its-title-quite-literally there’s definitely value. In our mind we keep a certain pricing of the game there for different reasons. One of them being: a free-to-play game automatically attracts a huge influx of population not all of them playing the game for sake of winning. Sometimes they play just because it’s free and so they get in and that can lead to potential toxicity.

Since launch Rainbow Six Siege has continued to have a problem with its player community. As with any online game there will always be trolls and those looking to ruin the enjoyment of others but in a hugely tense and tactical game like Siege the negative effects of such behaviour is certainly amplified. That said Ubisoft Montreal has continued to fight back http://kingcameranfoundation.ning.com/profiles/blogs/get-the-full-world-of-warplanes-experience one of its big features of Year 4 being a smart new system to counter friendly fire.

Remy admits that Ubisoft is still in the early stages of working with Microsoft and Sony to figure out exactly how Rainbow Six Siege's transition between console generations will work for players saying he's "not sure exactly how [they'd] be able to deploy this" and that the "conversation" with the console manufacturers is just starting. Considering that purchasing the yearly sums of content that Ubisoft dutifully pumps out for Rainbow Six Siege can easily equal or exceed the price of buying an entirely new game Remy's prescribed approach of backwards compatibility seems refreshingly generous and to put players first.

Not long ago Ubisoft surveyed Rainbow Six Siege players to gauge their interest in a potential spin-off i.e. a game based on Rainbow Six Siege with different modes maps enemies operators http://www.godry.co.uk/profiles/blogs/main-screen-of-the-world-of-warplanes-game#.XPSHmdSF6PQ and cosmetic content. For now it looks like the studio has little reason to make a full-fledged sequel as Rainbow Six Siege continues its successful run while approaching its fourth anniversary.

The 15 minute documentary titled http://forum.l2tower.eu/thread-world-of-warships-is-an-online-slow-shooter MnM: An Underdog Story follows the team as they play in the ESL UK Premiership before heading onto the Rainbow Six Challenger League and eventually qualifying for the Rainbow Six Pro League the highest level of competition in Europe where the top teams get a chance to play in the world championship every year. You can watch the documentary below.

Whether buying a pre-owned disc on console or plucking it from a digital sale http://bioimagingcore.be/q2a/84572/keep-world-of-tanks-interesting-for-players you can net a pretty hefty package for around £10 or less if you know where to look. Once installed http://whozwholive.ning.com/profiles/blogs/reasons-why-you-must-play-world-of-tank you can check out any of the new and updated maps also benefiting from years of updates balances and fixes. Then those wanting to wring more from Siege can buy into its annual Year Pass. We’re one Year 4 now with each pass granting access to an additional playable operator without needing to grind for them using in-game currency.
 
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